Gah #1: Forgot to take a damn picture again.
So this is our fabulous, robot-y poster from Michael, who kicks ass.
Gah #2: I've got that stupid, slightly sore throat edging up into my nose thing that tells me I'm looking at a full-blown cold in the next couple of days.
Gah #3: So because of that, I lead rehearsal instead of playing. (What's the point, really, when if you end up in a make-out scene you can only go half-tongue? Seriously.)
I had figured out some stuff to do as I felt progressively worse over the course of the day. We played around last week with different ways to deconstruct a scene or monologue, so this time we pushed that further. And it sounds like we spent a lot of the rehearsal up in our heads—starting with a pattern game warmup.
We've been working a lot in a pseudo-Annoyance style, I think, and the work we did tonight brought in more iO philosophy. Some mapping, some thematic tangents, some pattern games...and you can really, really see why Del ranted so much against arguing.
The emotion starts out feeling like you're getting somewhere, but in almost every case, saying "No" in any way, shape or form stopped the game cold. It destroyed the playfulness, thwarted the moves, blocked the action. I am NOT someone who believes saying no is always bad—sometimes it's absolutely called for—but it was interesting to watch it get so much in the way tonight.
Pete? Nikki? What'd you guys think?
The main thought that kept going through my head (as I later texted to Nikki) was, "Who the hell am I to give these people notes?" Stepping into the critiquing role with my own troupe always feels weird to me—tonight was no exception.